Aster’s Gamification Challenge for DXB Fitness 30 X 30 Challenge 2022

Objective:

The requirement was to to promote physical activity and encourage healthy living among individuals. We were approached to design a gamification challenge that would be enjoyable and supportive for everyone.

Digital Batak Game _ Dance Floor Fastest Feet Challenge _ Aster at DXB Fitness Challenge

Solution:

Our team of experts designed a gamification challenge that consisted of two segments: a Dance Challenge and a Batak Challenge. The challenges were created with the objective of improving eye-foot coordination, promoting physical activity, and encouraging healthy competition.

The Dance Challenge:

The Dance Challenge was designed to test the participants’ eye-foot coordination. Participants were required to match the colors on the screen with the colored tiles on the floor. The game was to be played in a group, and the participants were required to dance on the tiles while matching the colors on the screen. The game was designed to be fun and engaging, and participants enjoyed playing it.

The Batak Challenge:

The Batak Challenge was designed to test the participants’ reaction time and speed. Participants could play the game in solo mode or in a group of two. The game involved tapping the lit lights as fast as possible to score points and win the game. The game was designed to be challenging yet enjoyable, and participants found it to be a great way to improve their reaction time and speed.

Results:

Aster’s Gamification challenge for DXB Fitness 30 X 30 Challenge 2022 was a huge success. The challenge was well-received by the participants, who found it to be an enjoyable and engaging way to promote physical activity and healthy competition.

The gamification challenge helped Aster achieve their objective of promoting physical activity and healthy living among individuals.

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